31
2011
K-Boom! Some massive changes…
Hi all, We have recently made some changes in how BrixNation is going to operate. Before, we decided that the server application wouldn’t be made public, and we would run all of the servers. That’s all changed. You can now run your own server either in-game, or using the dedicated server application. Maybe for the release we will have integrated a VPN system meaning you don’t have to forward your ports… Also, we won’t be [...]
29
2011
It’s coming!
Are you ready? Because the time for release is nearing. With the loss of two members of the Administrator team (Serenity and Antonio) the rest of the team have all come together to push progress on getting the first release of BrixNation up and running. With some major decisions on the running of BrixNation made and the development of the game coming together, all systems are set on getting the Alpha version everyone has been waiting [...]
17
2011
Mac Support is finished
Hello Everyone, Well loads of progress has been made to BrixNation over the past weeks. We have finished our Mac support and we just need to test it to make sure everything is smooth. Luckily now we have the base of Mac Support finished, for each new version of BrixNation we won’t have to do loads of work for a specific Mac version. The Studio for BrixNation is going very well, just a couple of [...]
4
2011
This Weeks Public Release and Mac Support
Hello Everyone, We had an administrator meeting recently and we talked about two very important aspects of BrixNation; this weeks testing release, and Mac Support. We have come to the conclusion that we are not going to release a public alpha this week as things could be rushed and at the end of the day we’re not entirely ready. Therefore the alpha release will be to a select-group of testers who can help us find [...]

An article by Jamie