26
2011
BrixNation Christmas Release
Well… it’s Christmas, and we said there would be a Christmas release for BrixNation. Basically, there won’t be a public release any time soon. We have been working extremely hard where we can, but I was kind of ambitious to say that there would be a release before Christmas considering the events which have been occurring before and of course the size of our team. Also, I have been hitting some brick walls with development which has put [...]
9
2011
Madjamonline is now on Youtube!
Hi, Ollie here, I’ve made a Youtube for Madjamonline I will be uploading videos as soon as possible! The Channel is called MadjamonlineGames there will be video’s for BrixNation letting you know what is happening inside the company and we will also tell you when BrixNation is released by Youtube, Facebook and Twitter. Youtube channel URL: http://www.youtube.com/user/MadjamonlineGames
3
2011
Invites are going to be out soon!
Hello everyone, Well it’s been a couple of months since there has been an update here so here is some information on what has been happening. I have been extremely busy so the progress on BrixNation hasn’t been fantastic and also something went wrong in the past couple of weeks meaning we lost a considerable amount of development time. However, over the past couple of days progress has been massive. I have been working on [...]
31
2011
K-Boom! Some massive changes…
Hi all, We have recently made some changes in how BrixNation is going to operate. Before, we decided that the server application wouldn’t be made public, and we would run all of the servers. That’s all changed. You can now run your own server either in-game, or using the dedicated server application. Maybe for the release we will have integrated a VPN system meaning you don’t have to forward your ports… Also, we won’t be [...]
29
2011
It’s coming!
Are you ready? Because the time for release is nearing. With the loss of two members of the Administrator team (Serenity and Antonio) the rest of the team have all come together to push progress on getting the first release of BrixNation up and running. With some major decisions on the running of BrixNation made and the development of the game coming together, all systems are set on getting the Alpha version everyone has been waiting [...]
17
2011
Mac Support is finished
Hello Everyone, Well loads of progress has been made to BrixNation over the past weeks. We have finished our Mac support and we just need to test it to make sure everything is smooth. Luckily now we have the base of Mac Support finished, for each new version of BrixNation we won’t have to do loads of work for a specific Mac version. The Studio for BrixNation is going very well, just a couple of [...]
4
2011
This Weeks Public Release and Mac Support
Hello Everyone, We had an administrator meeting recently and we talked about two very important aspects of BrixNation; this weeks testing release, and Mac Support. We have come to the conclusion that we are not going to release a public alpha this week as things could be rushed and at the end of the day we’re not entirely ready. Therefore the alpha release will be to a select-group of testers who can help us find [...]
27
2011
BrixNation Public Version
Hi Everyone, We are working hard now to get a public alpha version out next week for people who want to help us test the game. This will not be a stable release, and it won’t be what we intend the first stable public version to be either. Lot’s of changes and additions will be made during this period, but we feel it’s time to let people give BrixNation a go. The first alpha version [...]
24
2011
Easter Update!
Happy Easter from everyone at Madjamonline! Just to keep you all up to date many improvements are being constantly made to BrixNation. With the creation team working away there have been many new features added, including new transparent engine and dynamic brick colours and many behind the scene work to make BrixNation even better! All these features are developing quickly and all the team is working hard to bring the first public Alpha Version to you as [...]
22
2011
We’re testing BrixNation…
Loads of progress has been made on BrixNation this week! We know have some rough implementation of building tools and brick colours, with level saving as well! With the first pre-alpha it will probably be just a single world with everyone on testing stuff out, and then we will move on to multiple worlds. We don’t have any screenshots of the multiplayer building at the moment, but here is something made in a couple of [...]

An article by Jamie